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Physaxe : haXe Physics Engine

Posted on 2008-04-06 by Nicolas Cannasse in General

I'm please to announce the 1.0 Release of Physaxe : a haXe 2D Rigid Body Physics Engine heavily optimized for Flash Player 9.

A demo is always better than words, so you can play the following SWF, use 1-8 keys to change the demo and click to fire a block :

(if you want to check the real CPU spent by physaxe, you can press the 'D' key to disable drawing, which takes most of the CPU)

See the Physaxe project page for more informations.

Enjoy !

Nicolas

Comments

This is totally awesome Nicolas! Thank you.

btw: did you see the post about haxe on indiegamer?
http://forums.indiegamer.com/showthread.php?t=13240&highlight=haxe
Posted by jankoM , 2008-04-07 00:53:40
Excellent! It is very nice to have a physics kit based on box2d for haXe.
Posted by ryan , 2008-04-07 08:44:57
Toujours aussi fort Nicolas ;-)
Vraiment génial, merci pour tout ce boulot partagé :)
Posted by obiwan , 2008-04-07 10:36:23
Incredibly smooth and fast running. Great work nicolas!

Ralph.
Posted by Ralph Hauwert , 2008-04-07 19:26:29
Unbelievable! Great work!!
Posted by jankees , 2008-04-07 20:52:08
Great demo!
I see one of the cool next steps: porting <a href="http://puremvc.org/">PureMVC</a> to haXe :)
Posted by Rostislav Siryk , 2008-04-08 11:58:05
I love it! I could spend all day playing with this.
Thanks for sharing and keep it up!
Posted by Evan Mullins , 2008-04-08 19:01:30
Thank you!
Nicolas,
please look at http://bezier.googlecode.com/
use this classes for physaxe if needed.
Posted by iv , 2008-04-09 11:52:18
I'm going to break my mouse button if I play with this demo any longer. :P
Posted by beppu , 2008-04-26 07:59:53
is there a tool for converting 3d engine like away3d to .hx fromat so we can play a 3d game?
Posted by johnny101 , 2008-04-28 19:42:02
If you press 0 or 9 it starts outlinign the boxes and doign fnny crap
Posted by dwwdqw , 2008-04-30 21:20:16
I ain't too keen on these word games. I am from the sticks and I like to play with sticks. I am a stick
Posted by charlie , 2008-05-04 15:19:44
Does Physaxe run on the NekoVM, and if so, how well does it perform seeing it's optimized for flash9?
Posted by jux , 2008-05-04 20:41:58
Sympa, je pense que Nicolas Canasse à du tomber amoureux du projet PHUN, cela m'y fait méchament penser :)

En tout cas bonne chance !
Posted by Grégoire Passault , 2008-05-04 23:35:42
a good post, thanks for sharing this! i really enjoyed playing with the blocks and the changing form of the blocks! more please...
Posted by Teena Osorio , 2008-05-05 04:48:52
Hello!!
You have a very good site.I love It.
Keep up the great work.
Thanks
Jitendra
Posted by jitendra , 2008-05-09 12:45:06
great job!
Posted by Renata , 2008-05-09 13:43:55
Very nice, I spent over 30 minutes clinking like a mad man, I need a new mouse!!! :-)
Posted by TheMystical , 2008-05-11 00:12:58
guys, press nine, then any other number. it shows the boxes and stuff
Posted by jakub , 2008-05-11 04:56:38
Epic, straight to downloads.
Posted by Nightingale , 2008-05-12 20:22:00
I can't stop ;) love it
Posted by Renata , 2008-05-13 08:55:13
Awesome project! Will be checking the source code now.
Thanks a lot!
Posted by gamer , 2008-05-17 02:58:20
Amazing project. You start playing it and an hour later you realize that, well... an hour passed, when you thought that just 5 minutes passed. :-)
Posted by Bogdan , 2008-05-17 22:11:34
Brilliant.
Posted by vineetgupta , 2008-05-18 14:20:17
WTF!!! THIS IS AWESOME!!!
Posted by Shuiichiro , 2008-05-23 04:39:05
I've been able to get physaxe to cross-compile with the NekoVM using the OpenGL library. Performance is acceptable until there are a lot of objects colliding. Thanks for a great physics port!
Posted by heardtheword , 2008-05-23 19:10:40
I really liked playing with physics :)
Posted by ATOzTOA , 2008-05-28 13:38:24

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